IFGA26 Categories > Material resources and researches
Materials, resources and research
Working on tools, resources, or research where children and young people have influenced how the built environment is understood or approached?
This category is likely a good fit.
This category is about application — not just production.
What changed as a result of their involvement?
This includes work where children and young people contribute to the development of tools, resources, or research related to the built environment.
What this includes
Input shaping tools, resources, or research outputs
Contributions influencing how knowledge is shared or applied
Feedback affecting usability or relevance
Involvement informing how materials are developed
What counts
If children and young people influenced how resources or research are developed and used, it counts.
This counts
Input that shaped tools or resources
Contributions influencing research or outputs
Young people informing how materials are used
Involvement leading to changes in approach or application
This doesn’t (on its own)
Research without application to the built environment
Outputs without evidence of influence
Participation where there is no change
Materials not used in practice
Their input might influence how resources are designed, how knowledge is shared, or how approaches are applied in practice.
The focus is on outputs that support real-world use, where their involvement has informed outcomes.
If your work spans multiple areas, choose the category that best reflects what changed.
Examples of strong submissions
These illustrate how children and young people have influenced outcomes — not just taken part.
Young people influenced strategic priorities, shaping how decisions are made over time.
Young people contributed to frameworks that guide how places are developed or managed.
Young people helped define long-term approaches to planning and design.