IFGA26 Categories > Healthy Spaces

Healthy Spaces

Working on a project where children and young people have influenced how a place supports health and wellbeing?

This category is likely a good fit.

This category is about influence — not just activity.
What changed as a result of their involvement?

This includes work where children and young people contribute to how places support physical, mental, or social wellbeing.

Their input might influence design, layout, features, or how spaces are used to support play, movement, comfort, or everyday experience.

The focus is on projects connected to real places, where their involvement has informed how a space supports health and wellbeing.

What this includes

  • Input shaping how spaces support play, movement, or rest

  • Contributions influencing layout, features, or environmental conditions

  • Feedback affecting comfort, usability, or everyday experience

  • Involvement informing how spaces support wellbeing in practice

What counts

If children and young people influenced how a place supports health and wellbeing, it counts

This counts

  • Input that shaped design decisions affecting wellbeing

  • Contributions influencing how spaces are used or experienced

  • Young people informing features that support play, comfort, or activity

  • Involvement leading to changes in how a place supports everyday use

This doesn’t (on its own)

  • Wellbeing or health programmes not connected to a place

  • Activity without impact on spatial design or use

  • Participation where there is no evidence of influence

  • Engagement focused on behaviour rather than place

If your work spans multiple areas, choose the category that best reflects what changed.

Examples of strong submissions
These illustrate how children and young people have influenced outcomes — not just taken part.

  • Young people identified the need for both active and quieter areas, leading to changes in layout and features that support wellbeing.

  • Young people shaped how a space supports everyday use, including play, movement, and rest.

  • Young people influenced design decisions that improve comfort, accessibility, and experience.

In this category, we recognise both projects that demonstrate clear influence, and those that show strong emerging practice with the potential to influence future decisions.

Eligibility

You can submit as a client, public body, or project partner — not just a delivery organisation.