IFGA26 Categories > Healthy Spaces
Healthy Spaces
Working on a project where children and young people have influenced how a place supports health and wellbeing?
This category is likely a good fit.
This category is about influence — not just activity.
What changed as a result of their involvement?
This includes work where children and young people contribute to how places support physical, mental, or social wellbeing.
Their input might influence design, layout, features, or how spaces are used to support play, movement, comfort, or everyday experience.
The focus is on projects connected to real places, where their involvement has informed how a space supports health and wellbeing.
What this includes
Input shaping how spaces support play, movement, or rest
Contributions influencing layout, features, or environmental conditions
Feedback affecting comfort, usability, or everyday experience
Involvement informing how spaces support wellbeing in practice
What counts
If children and young people influenced how a place supports health and wellbeing, it counts
This counts
Input that shaped design decisions affecting wellbeing
Contributions influencing how spaces are used or experienced
Young people informing features that support play, comfort, or activity
Involvement leading to changes in how a place supports everyday use
This doesn’t (on its own)
Wellbeing or health programmes not connected to a place
Activity without impact on spatial design or use
Participation where there is no evidence of influence
Engagement focused on behaviour rather than place
If your work spans multiple areas, choose the category that best reflects what changed.
Examples of strong submissions
These illustrate how children and young people have influenced outcomes — not just taken part.
Young people identified the need for both active and quieter areas, leading to changes in layout and features that support wellbeing.
Young people shaped how a space supports everyday use, including play, movement, and rest.
Young people influenced design decisions that improve comfort, accessibility, and experience.